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; lll!DATAx  0 ` H; DATA  x  p  DATA P   `a& DATAP    aDATA  P X `  & DATA (   a-'' DATA( p   equeDATAp  ( 0 P-x16DATA  p  DATA H   xd DATAH    d DATA H P e DATA import socket, oscnDATA DATAH DATAx #print dir(OSC)DATA, contr = GameLogic.getCurrentController()DATA obj = contr.getOwner()DATAX ( DATA #Test de mouvement d'objetEDATA$ scene = GameLogic.getCurrentScene()DATA(  cube = scene.getObjectList()["OBCube"]DATAx DATA DATA def changePosX(posx):5DATA(   cube.setPosition([posx, 0.0, 0.0])441DATAx DATA  DATA # if it's connectedDATA if obj.connected == 'c':REEDATA`  # data is hereDATA   rec = 1EDATA  # if data is hereDATA  while rec == 1:DATA X  try:DATA0  data = GameLogic.conn.recvfrom(1024)[0] DATA  if data: DATA00  d = osc.decodeOSC(data) # decode dataDATA  #print dDATA  changePosX(d[2])EEDATA   except:DATAP  rec = 0TXx  TXTexth h h h  DATAh  EERFDATA OBH p OBCameraamera.001 `u ne@>N@???*?91<"P?ޕ/?5F:?81V~>75e?'?T3>ne@>N@??????}g3² B3?ș3 ~~2?43??8573I)?ar0LZ?2^ڜT??OBd8?)d??>)d?u=?????OBH p  OBCube  X ???????????????ޕ/?8F:?81W~>85e?'?T2>me@>M@?DOBd8? #=?>=??????@???( yOBH px  OBLamp v p@?p@???{&?W+b=?6씾t? bfE9L"?%?_>oK?p@?p@??????#1n12?~2Nj`?Pr?>M.9 ?Ʈ>89?ژ?_Lc?+0=!?DOBd8? #=?>=u=??@???OBHx p OBosc_socketm???????????????ޕ/?8F:?81W~>85e?'?T2>me@>M@?DOB@d8? #=?>=??      ????@???DATA@ connectedrop` DATA` DATAL  Startupensor DATA  DATAL  sensor` 0 DATA0  DATAh` connectedcDATAP  connexionontx DATAx z DATAP  listen_oscont1( DATA(  MEX 4MECube.001X  @      3???DATA, ' DATA :??II?I?I???III??II?I??IIDATA, '@ DATA@ 7 ############DATA, 'X DATAxX 6DNA1̩@ SDNANAMEE 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